﻿GOLLOPS STAR / QUICK REFERENCE

ROUND
Refresh soldiers to4 AP; clear brace, old overwatch and reserves.
Activate all conscious soldiers in player-chosen order, one at a time.
Activate revealed aliens by contact number,4 AP each.
Resolve mission events, pressure and timed effects; advance round.
Unused AP is lost except marked overwatch reserves.

ACTIONS
Move one orthogonal square1 AP; turn0 AP during own activation.
Open/close adjacent door1; pistol attack1; shotgun/MG/sniper attack2.
Melee1; brace1 (+2 ranged accuracy); Voss braces free.
Overwatch setup1 plus enough reserved AP for a full selected-weapon attack.
Interact1 unless mission overrides; secure log2; medkit2 (discard); trade1.

ATTACK
One enemy per attack. Pay AP once for all weapon shots.
No range limits or penalties. Sight required; front180-degree arc.
No ranged firing when adjacent to a conscious enemy.
Accuracy = soldier + weapon + bonuses - applicable cover - other penalties.
Cover: soft1, hard2, full3. Use strongest applicable cover, not a sum.
MG Cover Penetration1 reduces cover by1, minimum0; not armour.
There is no lower accuracy limit. Resolve EACH shot separately:
+1 or higher: roll that many D6; any6 = ONE hit.
0 or below: roll one attack D6, needing6. If successful, roll
(1 - total accuracy) differently coloured luck dice; EVERY luck die needs4+.
Examples: accuracy0 =1 luck die; -1 =2; -2 =3; -3 =4.
Stop at the first failure. Luck dice can be reused sequentially.
Per-shot chances: accuracy0 8.33%; -1 4.17%; -2 2.08%; -3 1.04%.
One shot never scores more than one hit.
For a hit: roll D6 + weapon damage bonus = attack strength.
Shotgun vs orthogonally adjacent target: double attack strength.
Then subtract natural armour and ONE equipped armour item's reduction.
Minimum damage0;0 means deflected. Apply HP loss immediately.
After target dies, remaining shots are spent; no retargeting.
Melee ignores cover and facing; otherwise same dice/damage procedure.

BRACE AND OVERWATCH
Brace+2 lasts until moving, being downed or next squad refresh.
Free turning does not cancel brace. Brace never stacks.
Entering overwatch ends activation. Reserve AP; keep facing fixed.
During alien phase, visible alien moving/opening a door can trigger it.
Pay reserved weapon firing AP; resolve full attack before alien continues.
One attack per watcher per trigger; later triggers can use remaining reserves.
No reaction turning except Okafor's unlocked Watchful skill.

RECOVERY
At0 HP: downed, no actions, sight or movement blocking; no further targeting.
Medkit heals3 or revives to2 HP; cannot exceed max HP.
Revived soldiers next activate in the following round.
All soldiers down simultaneously = defeat.

XP
Standard kill1; warrior kill2, to the killing soldier only.
Each marked primary objective gives every soldier1 XP, once only.
Recruit0 / Trooper4 / Veteran10 / Specialist18; cap18.
New skill takes effect at next round start; no AP refresh.
Skills accumulate. XP resets between missions in this draft.

SHOTGUN EXCEPTION: may fire at an adjacent enemy while engaged; point-blank doubling applies. It cannot fire at distant targets while engaged.
